01

A location page must answer ‘why go?’

Open with the useful reason: Shell, weapon, map fragment, upgrade, boss, NPC, or shortcut. Then list the access gate, landmark, danger, and return.

02

Separate area facts from route guesses

Official descriptions confirm interconnected exploration; exact room-by-room routes need retail checks. A source lead is labelled rather than silently upgraded to a coordinate.

03

Connect nearby entities

Link each location to nearby Shells, weapons, Tarstones, Beacons, materials, and bosses. The value is the relationship between those entities.

04

Location cheat sheet: go for a reason

Fainweald is the early collection loop: Mushroom Village points to Tiel, Blackridge / Shattered Beacon points to Proxima, and the One-Legged Wolf Tavern combines the Troubadour’s Lute with Gragu’s route lead.

Citadel of Penance and Prophet’s Rest are combat-heavy Shell checks. Royal Crypt is the late Lazlo route. These landmarks are more memorable than a raw coordinate because they tell you what you should be carrying before you leave.

For a repeat trip, open the Beacon layer first, then the entity layer for the Shell, weapon, or boss. The page is complete only when it names the danger on the approach and the next route after the pickup.