01

Start with the count and region

The launch cross-check groups 16 melee weapons and sidearms into 2 prologue items, 6 Fainweald items, and 8 Mammon items. This is a route-planning shortcut, not a replacement for the individual landmark steps.

02

Prepare the trip

Check area access, required tool or boss state, inventory space, repairs, and a fallback weapon before travelling for a named item.

03

Read the landmark and close the loop

Start with a visible object and the interaction that grants the item. After collecting it, link its Tarforge upgrade and build pages so you know whether to test it now, save it for a boss, or return after another Shell unlock.

04

Sidearm checklist: the route you can actually follow

1) Naylshotte — prologue figure at the end of the path. 2) Forgotten Crossbow — behind the locked door in Flooded Village Dungeon. 3) Troubadour’s Lute — on the stage at the Tavern. 4) Cursed Child — take the traversal gate to the lighthouse top, attack the brazier, and pick it up before leaving.

5) Caged Hystrix — on the tablet just before a dungeon exit. 6) Triarch Repeater — on the floor by the broken wagons in the lit room. 7) Salvaged Trebuchaxe — at the end of Ravaged Hideout. 8) Ballistazooka — Subjugated Guardian mini-boss reward in Sentry’s Grave Dungeon.

When collecting, leave one inventory slot open and write the nearest Beacon beside the item. The route is complete only when you know the first upgrade and the safest return, not merely when the pickup animation plays.