01

Order is about access

Explain what each encounter changes: gate, shortcut, reward, map fragment, or region. A numbered list without that reason is hard to use.

02

Use a readiness check

Compare weapon job, Shell mechanic, repair supply, healing plan, and arena route. If two are unknown, mark the fight as a return target.

03

Record missables explicitly

If a reward, NPC, or route can disappear after a story step, show the warning beside the entry rather than hiding it in a generic note.

04

What we can safely say about boss order

There is a useful route skeleton even before every arena is independently verified: learn the prologue, use Marrow Keep to reset, clear the high-value Fainweald detours, then enter Mammon with a prepared weapon, Shell, and return plan.

Do not confuse that skeleton with a mandatory boss list. An optional fight belongs earlier only when its reward shortens the next route. If its access condition or reward is still unknown, mark it as a return target and keep the main path moving.

After every boss, write the next action beside the reward: open a region, activate Tarforge, collect a Shell, or return for cleanup. That is more useful than a numbered list detached from progression.