01

Follow the relationship

Shell changes risk. Weapon changes the combat job. Seal changes the defensive answer. Tarstone changes the interaction. Materials determine when the plan is affordable.

02

Separate facts from recommendations

A displayed ability is a fact. Calling it best for a boss is a recommendation that needs a mode, route, and test context.

03

One system, one next action

End each page with the next practical step: open the Shell page, test the weapon, check the map route, or save the material.

04

The five-system loop behind a real build

Shell sets the risk and recovery loop. Weapon sets the job—reach, pressure, burst, or control. Seals answer an incoming threat. Tarstones change an interaction. Materials and coins decide whether the plan is affordable now.

Navigation sits underneath all five: Map Fragments reveal routes, Beacons shorten repeat trips, and Tarforge turns collection into a spend decision. If a page mentions a weapon without its station or route, it is missing the part that makes the fact useful.

Use the linked hubs in that order when stuck: map first, then Shell/weapon, then Tarforge, then boss preparation. This is the shortest path from ‘what is it?’ to ‘what should I do next?’